This Thursday, April 14th at 7PM in Dreese 264, Daniel Thau will be giving a presentation on open source artificial intelligence for the board game Go.
Go is an ancient board game (estimated to be 2000-4000 years old) which, despite a simple rule set, is extremely difficult to write a human-level AI for. Unlike comparable board games such as Chess, the best Go AI's in the world were not match against strong club players only a few years ago, and despite significant development recently they are still no match for weaker professional Go players today.
Daniel will be discussing why humans are so much better than computers at Go despite the simple rule set and two general approaches taken by open source Go AI developers.
The talk is intended to be interesting to seasoned Go players and AI hobbyists as well as those who know nothing about about the game or AI development.